dinsdag 5 februari 2008

More inspiration

This is brilliant!!! I've found a paper on procedural game design that exactly covers the questions and problems I have like 'how to integrate play and world creation?'.

" In order to integrate space generation and gameplay, one has to become part of the other. Charbitat is an experimental single-player game prototype in which the player creates the world as s/he plays through it. There are no points to win or records to break but the gameplay is a goaldriven exploration and generation of space."

It describes a game called 'Charbitat' in which the player creates the gameworld while being there.

Screenshot from 'Charbitat' and tech








Geen opmerkingen: