vrijdag 15 februari 2008

Concept update

Recently I have been working on my concept. there are a few things that I've decided.
The game will consist of two main elements:


1. A virtual environment that simulates a dream environment. This environment will consist of static, semi-static and random elements that are influenced by the player.
2. 'Braintraining'-like exercises that will influence the players influence in the virtual environment.

The virtual environment:
This part can be seperated in a few elements; The world structure, the players influence on the world structure, and the actual gameplay.

The worldstructure is the basis for the other two. The world is build up on a grid. every square of the grid is build up randomly. The square with the current location of the player is semi-static. If the player moves to a new grid this grid will become semi-static. The previous post with the test shows a possible way how this can be done. All the items and NPC's on the grid square will work in the same way.
The more attention a player gives to a certain place or object, the more likely it is to stay static.

The player will have to search for certain places to do a mission. The mission square will be at a certain distance. this distance is measured in 'number of grid squares passed' and not in an actual distance (like metres or miles). In this way it is possible a player returns to the starting grid to perform the mission. Of course this square will look totaly different. The mission square is also placed random.
If a player succeeds in doing the mission this mission square is more likely to stay in this place.

The excercises
There are a few different types of exercises that will be described here. These exercises will give the player more power. This will result in a less random world. Places that need to be reaced can eventually be reached directly, objects will stay static for a longer time, etc. also the player will gain other powers like flying, walking trough walls, creating elements of the world, shaping the worldmap, etc.

I will try to make a little test that simulates the worldstructure, so this can be tested and explained easier.

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