eventually the game might end up looking something like this:
http://www.feanor.net/z0r/shock/superZOOM.swf
Posts tonen met het label research. Alle posts tonen
Posts tonen met het label research. Alle posts tonen
maandag 7 april 2008
dinsdag 11 maart 2008
Interesting?
some guys have started the lucidgaming group and claim to have found a way how you can play games in your dreams. They are currently beta testing tic-tac-toe...
http://www.dirtymechanism.com/lgg/aboutlgg.htm
http://www.dirtymechanism.com/lgg/aboutlgg.htm
dinsdag 4 maart 2008
Rogue
maandag 3 maart 2008
Key and Lock Puzzles in procedural gameplay.
While researching through the references of the Case Study on Charbitat I found this paper. It is great. it describes how key and lock puzzles can be played in a procedural game world.
" Abstract:
This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle. The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions. " (source)
" Abstract:
This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle. The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions. " (source)
maandag 25 februari 2008
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