Posts tonen met het label research. Alle posts tonen
Posts tonen met het label research. Alle posts tonen

maandag 7 april 2008

crazy

eventually the game might end up looking something like this:

http://www.feanor.net/z0r/shock/superZOOM.swf

dinsdag 11 maart 2008

Interesting?

some guys have started the lucidgaming group and claim to have found a way how you can play games in your dreams. They are currently beta testing tic-tac-toe...

http://www.dirtymechanism.com/lgg/aboutlgg.htm

dinsdag 4 maart 2008

Rogue

Rogue: a key and lock game that creates random dungeons with random enemies. The player doesn't have any inluence on the game world. He/she can only explore.
Old games suck, but actually they rule.


maandag 3 maart 2008

Key and Lock Puzzles in procedural gameplay.

While researching through the references of the Case Study on Charbitat I found this paper. It is great. it describes how key and lock puzzles can be played in a procedural game world.

" Abstract:
This project is an attempt to model and simulate key and lock puzzles in the style of Shigeru Miyamoto games, specifically the Zelda and Metroid series. Much of the gameplay in these titles is oriented around encountering obstacles, and then locating an item that allows the player to circumvent the obstacle. The project is built on top of Charbitat, another project built on Unreal Tournament 2004, which produces procedurally generated space in response to the player's actions. " (source)

maandag 25 februari 2008

Connection

These are two schematics. The first is a schematic of how a dream is build. The second is an adaptation of how a game could use the first schematic.