Posts tonen met het label Test. Alle posts tonen
Posts tonen met het label Test. Alle posts tonen
donderdag 29 mei 2008
Test 7.2
It's going pretty well I think. In this test I've removed some bugs, added some animations and perfected the code.
vrijdag 23 mei 2008
Test 7
I'm currently working on getting some gameplay into the game. Therefore i've pinned the character to the ground. (for my own pleasure I've added some animations).
Here's a first taste of the UI. In a few days I will have the first type of gameplay ready: collecting credits to work up your flying skill.

(There's a littlte bug in this one, you'll see. It has something to do with turnig it into a dcr file. Click here for the .exe)
Here's a first taste of the UI. In a few days I will have the first type of gameplay ready: collecting credits to work up your flying skill.

(There's a littlte bug in this one, you'll see. It has something to do with turnig it into a dcr file. Click here for the .exe)
woensdag 7 mei 2008
Test 6.2
maandag 28 april 2008
test 6
It's been a little while since i've posted something, but I haven't been doing nothing.
Currently I'm working on a promotional trailer for lucid mobile (an applet that helps you get lucid dreams, the concept for this can be found on this blog).
And I have also made a test which will enable me to make semi-procedural and semi 3D environments. The three layers can make combinations (e.g if every layer has four possible images then the total amount of combinations is 64).

The test has a theatrical intro.
(by the way, this test isn't random yet)
maandag 14 april 2008
donderdag 10 april 2008
woensdag 9 april 2008
Test 5.5
I think I've done it this time. Just try it, fly around, fly down to the ground, and in the ground. I'm sorry for the horrible textures and massive repeating. This will be fixed in a month or two. I have to find an artteam to make nice pictures. interested? -> leave a comment with your email adres.

it's 20MB
zaterdag 29 maart 2008
test
I've added seaworld to the last test.
When you approach a shore the computer knows that the following sprites will have to be sea sprites (and the other way around).
When you approach a shore the computer knows that the following sprites will have to be sea sprites (and the other way around).
donderdag 27 maart 2008
dinsdag 25 maart 2008
dinsdag 11 maart 2008
Test 03
I've made a little test based on the last test. In this test I tried to make a more consistent random world. The outer 4 squares are a random color, the rest is an average between these colors.
I you give attention to the 4 outer squares they will become more static.

Sadly enough I had to program each square appart. The next test will be totally generic I hope, so I can build a bigger world, or a world that expands when you move to the edge.
I you give attention to the 4 outer squares they will become more static.

Sadly enough I had to program each square appart. The next test will be totally generic I hope, so I can build a bigger world, or a world that expands when you move to the edge.
zondag 17 februari 2008
Test
vrijdag 15 februari 2008
Test
I've made a simple test. I tried to recreate what happens if you have a random shape that gets more static when you approach it. Imagine a world that consists of these types of shapes.

In my opinion everything in a dream is random untill you look at it. It is a bit as with quantum mechanics. An electron decides what form it takes at the moment it has interaction.

In my opinion everything in a dream is random untill you look at it. It is a bit as with quantum mechanics. An electron decides what form it takes at the moment it has interaction.
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