Posts tonen met het label idea. Alle posts tonen
Posts tonen met het label idea. Alle posts tonen

dinsdag 11 maart 2008

Idea for worldbuild and user generated content

Ok, this could get a bit vague, but I will try to explain it as clear as possible:

Keep the grid system in mind. Untill now I have gone through a series of thought on how the world is going to be build:

1. First I thought that every gridsquare would be random until you approach/enter it. This meant that every grid was different. There was no cohesion.

2. Then I thought that every gridsquare should be more static when you gave it more attention, but still there was no cohesion. (see test 02).

3. Then I decided there should be intermediate forms between two (or more) random gridsquares. (see test 03)

But if you think from the perspective of 'gridsquare A' then the surounding random gridsquares (B, C and D) should only be random within a range of things that in somehow relate to 'gridsquare A'.

This could be called cognition, because the computer would only link things that relate to eachother. This is also what happens when you dream. In this way very strange things can be rendered. Example: in you dream your dad is also your teacher, because they are both a man.

So, for this you would need a giant database in wich everything has information of things that relate to itself. You could think of tagbased databases like flickr.com.
Some good friends of mine are currently working on a database called live.on.line. This system is a user generated symantic web of information.
In this system the user can travel through the information, generate new links and vote if they are correct or not. The system can also calculate which things are probably connected to eachother.
This 'thinking' can be seen as dreaming and the user response (the voting) as a dubble check to see if a connection is right.

This web of information can be traveld in billions of ways. It is multilinear, but the travel itself is always linear and from the perspective of the user...

-to be continued-

woensdag 27 februari 2008

Idea for braintraining excercises

Last night I came up with an idea for the brain training part of my game concept:

At first I had the idea of doing this exercises with a computer program on your PC, but I got inspired by a little game on my mobile phone called 'braintraining'. It is a 'Dr. Kawashima's Brain Training' copy.
This game gives you daily exercises that can only be played once a day. It also keeps track of your progress and saves the data in a calender.

I would like to use this kind of program for a few things:

-Training (reality check, prospective memory)
-Keeping track of ones sleeping schedule (by entering when you go to bed and with an alarm function which wakes you up. Also the use of the snooze function can be tracked.
-Using the sleeping schedule data for the stimulation of ‘mnemonic induction of lucid dreaming’.
-Giving the user the option to record his dreams (with sound or text) immediately after waking up.

The data of the program will be user specific. The program will generate codes(passwords) based on the user information and the progress he/she made. These codes can then be entered in the PC game to unlock new abilities.

In this way your mobile phone will keep you aware of the game and your dreams and will be a tool to help you get lucid dreams.

I think that this program should also work as a stand-alone program. People can download/order and play it. This could work as an advertisement for the game.

Kawashimas Brain Training:

maandag 25 februari 2008

Connection

These are two schematics. The first is a schematic of how a dream is build. The second is an adaptation of how a game could use the first schematic.

dinsdag 19 februari 2008

idea for controlling dreamspace

I have been pondering about how the player can influence his/her dreamworld. If the player has achieved a totaly lucid state (so, if the player has 'total control') he/she might click on an item - let's say a tree- and move a slider. This slider will influence the total of trees on that particular grid square.
The player should also have the ability to move the items.