dinsdag 11 maart 2008

Idea for worldbuild and user generated content

Ok, this could get a bit vague, but I will try to explain it as clear as possible:

Keep the grid system in mind. Untill now I have gone through a series of thought on how the world is going to be build:

1. First I thought that every gridsquare would be random until you approach/enter it. This meant that every grid was different. There was no cohesion.

2. Then I thought that every gridsquare should be more static when you gave it more attention, but still there was no cohesion. (see test 02).

3. Then I decided there should be intermediate forms between two (or more) random gridsquares. (see test 03)

But if you think from the perspective of 'gridsquare A' then the surounding random gridsquares (B, C and D) should only be random within a range of things that in somehow relate to 'gridsquare A'.

This could be called cognition, because the computer would only link things that relate to eachother. This is also what happens when you dream. In this way very strange things can be rendered. Example: in you dream your dad is also your teacher, because they are both a man.

So, for this you would need a giant database in wich everything has information of things that relate to itself. You could think of tagbased databases like flickr.com.
Some good friends of mine are currently working on a database called live.on.line. This system is a user generated symantic web of information.
In this system the user can travel through the information, generate new links and vote if they are correct or not. The system can also calculate which things are probably connected to eachother.
This 'thinking' can be seen as dreaming and the user response (the voting) as a dubble check to see if a connection is right.

This web of information can be traveld in billions of ways. It is multilinear, but the travel itself is always linear and from the perspective of the user...

-to be continued-

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